This is a fun little illustration which is one of a batch that I did for the inside pages of a new Dungeons and Dragons - Eberron campaign book, published by Wizards of the Coast, that is out today
The art description I got was:
This illo depicts Zartarxis, an adult green dragon. Centuries of inactivity left their mark on Zartarxis. Decades of gorging himself on meals delivered right to his maw fattened him to a state of obesity nearly beyond belief. Zartarxis green scales stretch taut over his girth, and stumpy limbs peek out from his plump body. The dragons face droops, and his lidded eyes are little more than slits, lending him an air of perpetual sleepiness.
Zartarxis reclines in utter sloth on a soft bed of leaves, his distended belly spread out below him. If there is room in the illo, a troll minion feeds him bloody meat.
(c) Wizards of the Coast
Once there was a grand gold palace, ruled by a wise king. The king asked once for the gods to protect his wealth and ultimately his city. The gods sent from heaven a dragon and it was the dragons charge to protect all the gold the king sealed deep into a impenetrable fortress. At the entrance the dragon guarded fiercely, but the people feared he may not always have enough strength and so beyond the kings wishes would feed him extra every night. Eventually the dragon grew so large that he plugged up the entrance, and the riches were then lost forever.
On the note of your piece. The composition is amazing, the overall execution is well done. The goblin however does look like he is about to beat the dragon in the head with meat, which would be awesome and hilarious. Goblins however always do seem like pissed off little imps to me though. The color dulling as a result of "stretching" is a very nice touch to the over all air of "slothness".
I also love the skellingtons, yet there is one problem to me about this piece. While I know it is a technique that focuses the viewers attention upon the subject, the blur around the cliff face makes the wall not seem like a wall. There is no gradient to the effect of "blurring" which then makes the wall seem to have no difference in depth. At a extremely extremely quick glance it also looked like "flesh and blood vessels" which I thought very odd until I saw the rock texture on the ground. That, and the ground/wall both seem flat absolutely no depth in shading.
mahn... i wish i could draw like this....